MUNICIPALITY OF MARIKINA, RIZAL, Historical Data of Part 4 - Philippine Historical Data MUNICIPALITY OF MARIKINA, RIZAL, Historical Data of Part 4 - Philippine Historical Data

MUNICIPALITY OF MARIKINA, RIZAL, Historical Data of Part 4

Municipality of Marikina, Rizal

PART IV

PART I | PART II | PART III | PART IV | PART V | PART VI

About these Historical Data

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of pebbles, he gets his own last pebble and also all the pebbles in the opponent's house to put in his "Ina." He then stops playing and watches until the opponent also drops his last pebble into an empty house, in which case the first player resumes the play.

When a player drops his last pebble into his Ina, he picks the pebbles from any of his houses and proceeds with the game. The game continues as long as one or both players have enough pebbles for one or more houses. The player who is short of pebbles starts the second game with the handicap of a reduced number of houses, or "burnt" houses. For example, if after the first game, he has 38 pebbles, he has enough to put seven pebbles in each of five houses, and has three extra pebbles for his Ina. A player may or may not recover his "burnt" houses.

The winner is the player who has garnered some of the opponent's pebbles in his "Ina" after playing the agreed number of games.

Bao (Two to twelve players may take part.)

Each player provides himself with a quarter or half of a clean coconut shell. Two parallel lines are drawn 10 to 15 meters apart. One of these becomes the base line. The other is the goal line.

1. Opponents, who stand facing each other, swing their right hands upward so that they strike against each other, then simultaneously release the shells which they are holding. Player No. 1, the player whose shell rests in an upside-down position on the ground, waits for player No. 2 to put his shell upright against a piece of wood and on the goal line.

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2. (a) Standing on the base line with feet together, Player No. 1 balances his shell on top of his feet. He jumps forward and upward and flings his shell toward the goal line. (b) He picks his shell up from where it has stopped, puts it on his right foot vigorously forward, throwing the shell with the purpose of hitting the one on the goal line. If he hits the shell of the opponent, he proceeds to execute the next step in the game.

3. On the base line again, Player No. 1 holds his shell with the index finger against the right knee. He stands on the left foot and swings the right knee back and forth. With a strong forward swing, the shell is tossed in the direction of the goal line. The section described in 2(b) is then repeated.

4. On the base line, Player No. 1 holds his shell between the calves of his legs, knees slightly bent. With the palm of his right hand, he strikes the shell from behind, driving it toward the goal. The action described in 2(b) is then repeated.

5. On the base line, the player holds the shell with the two index fingers against his breast. He twists his body right and left several times, and then he snaps the shell in the direction of the goal line. The action described in 2(b) is then repeated.

6. Standing on the goal line, the player puts his shell between his ankles. Feet together, he trips to the base line and, facing the goal, he jumps forward and upward, releasing the shell and tossing it in the direction of the goal. He then repeats the action described in 2(b).

7. The player stands again on the goal line. He holds one point of the shell between the big toe

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and the second toe, while the other end is pressed against the top of the foot. He raises his foot backward and hops on the other foot to the base line. Facing the goal, the foot is swung back and forth several times, and the shell is hurled toward the goal on the forward swing. Action 2(b) is then repeated.

8. On the goal line, the player raises one leg backward. He now places the shell firmly behind the bent knee and hops to the base line. With back toward the goal, the player swings the bent leg to and fro several times. Suddenly, he vigorously extends the swinging leg backward, thus releasing the shell and hurling it toward the goal. Action 2(b) is then repeated.

9. The player hops on the right foot from the goal to the base line. Facing the goal, he places his shell on top of his right foot. He jumps forward and upward, releasing the shell and flinging it in the direction of the goal. Action 2(b) is then repeated.

10. Starting from the goal, the player hops on his right foot to the base line. He then places the shell on his right foot and, as in (9), releases and flings it in the direction of the goal. This is done twice. The second time, the shell should strike the opponent's shell, placed upright at the goal. Without rest or a change of foot, the player continues to hop back and forth between the goal and the base line as many times as agreed upon.

11. Starting from the goal, the player places his shell on his head, walks several feet in front of the goal. With his back toward the goal, he places his left hand behind his knee for support. Holding

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the shell in his right hand, he bends his body backward and, with his shell, touches the opponent's shell which is leaning against the goal.

12. Standing on the base line, the player, shell in hand, calculates the distance to the opponent's shell. He turns his face upward and walks toward the goal. He stops in front of the goal, opposite the opponent's shell. Face still upward, he tries to tap the opponent's shell with his own shell, which he still holds in the hand. If he succeeds, he goes back to the base line.

Rules:

1. A player who fails to hit the shell which is leaning against the goal forfeits the right to continue the game to the other player.

2. When played by teams, the captain of a team may repeat for a partner in case the latter fails to hit the shells leaning against a goal. In case the captain succeeds in his attempt, his team then continues the game.

Penalties:

1. The loser is required to hop from the base line to the goal the agreed number of times.

2. The loser is asked to sing or perform some other such activity for the winner.

Sintak (Any number of players may take part, but the game is most effectively played by only two.)

Stones are used, usually six small ones and a big one for the Mother Stone. The number used, however, may depende upon whatever agreement as the players may make.

Steps:

1. Player No. 1 hides any number of stones in his hand and asks Player No. 2 to guess whether the

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number hidden is odd or even. In case Player No. 2 fails to guess correctly, Player No. 1 starts the game.

2. The small stones are held in the palm, while the Mother Stone is held between the thumb and the third and fourth fingers. The Mother Stone is tossed into the air, the small stones are quickly placed on the floor, and the Mother Stone is caught when it drops down.

3. When the Mother Stone is tossed into the air, the small ones on the floor are gathered up, and the Mother Stone is caught as it drops down.

4. If the player fails to catch the Mother Stone after gathering up the small ones, his opponent takes his place and executes steps 2 and 3. But, if the player catches the Mother Stone, he continues the game.

5. When the Mother Stone is tossed into the air, the small ones are placed on the floor. Then, the Mother Stone is again tossed into the air: one small stone is picked up and placed in the palm, and the Mother Stone is caught as it drops. This is repeated until all the stones are picked up one at a time. This procedure is then repeated, except that the stones are picked up by two's, and then by three's.

6. Step 2 is repeated, the small stones being placed in the palm instead of on the floor.

7. The Mother Stone is tossed into the air, one stone is taken from the palm and placed on the floor, and the Mother Stone is caught as it drops down. When all the stones have thus been placed on the floor one by one, they are gathered up again as in Step 3. The stones are then taken from the palm

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to the floor by two's, then by three's, and gathered up again as in Step 3.

8. Follow Step 2. As the Mother Stone is tossed into the air, pick up the stone, tap it once on the floor, and catch the Mother Stone as it drops down. This is done until all the stones are picked up. The procedure is then repeated, tapping two stones two times, three stones, then three times. The more the taps to be attempted, the higher the Mother Stone should be tossed.

9. Follow Step 2. Place the left hand, with the palm up, in front of the stomach. The stones are picked up one by one from the floor and placed in the palm, then returned from the palm to the floor. When all the stones are on the floor, gather them up as in Step 3. Repeat by two's and then by three's.

10. Follow Step 2. Place the thumb and the forefinger of the left hand so as to form an arc. Instead of picking up the stone, pass them through the arc one by one. As in Step 3, the stones are gathered up. Then, they are passed through the arc by two's, then by three's, and gathered up as in Step 3.

Luksong Palia (Two or more teams of equal number of players may take part.)

Captains are chosen, and the players take sides. Two parallel lines are drawn on the playground far from each other. One is the starting line and the other is the finishing line. The captains draw lots and the winner sends one of his first players to jump from the starting line. Player No. 1 from the other team then jumps, followed by No. 2 of the first team, etc. The succeeding jumpers of each team take off from where the proceeding teammate lands, in case the jump is good. The procedure is repeated until the last player in each team jumps. The team reaching the finishing line first wins.

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Instead of a finishing line, a mound of leaves or sand is sometimes used, and is smashed by the last jumper of the winning team.

Rule:

A foul jump is one in which the jumper oversteps the mark at the take-off. It shall not be counted, and the succeeding teammate takes off just as though the foul jump had not been made.

Sipa (Individual players or two teams of players may take part.)

A snugly woven rattan ball about 30 centimeters in circumference is used. The members of the team stand on a big circle or or on two opposite lines 5 meters apart. Captain A, the captain who wins the draw, gets the sipa ball and tosses it into the air in front of an opponent, who kicks it with either foot to the opposite side. The ball is kicked back and forth in the air by the opposing players until a player of either side misses the kick and allows the ball to drop on the ground. (See P.A.A.F. Handbook for the rules of competition.)

Bulaklakan (One row of boys and one row of girls may take part.)

A king sits at the end of one row, and his aide at the head of the other. Each girl assumes the name of a favorite flower and each boy assumes the name of a favorite fruit. The king's aide makes such check as may be necessary on the names of the flowers and fruits.

The king calls for order and starts the game. He says, "The butterfly (or any bird or insect) of the king flew away and alighted on the Sampaguita." Miss Sampaguita answers, "It is not here, sir." The king asks, "Where is it, Madam?" The Sampaguita an-

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swers, "The butterfly has returned to the king or flew to a fruit."

The dialogue between the king and any of his subjects goes on rapidly until mistakes, such as those indicated below, are committed by the latter. A forfeit is paid for each mistake committed.

The king's aide helps in detecting the errors.

As soon as the desired number of forfeits is collected, the king stops the game and asks the owners of the articles to redeem them. Articles are redeemable by singing a song, delivering a speech, or the like. The game may be played again after all the articles are redeemed by the owners.

Rules:

1. Any player who fails to address the king with due respect for his position shall forfeit an object or article to the king.

2. A player who fails to answer immediately shall pay a forfeit.

3. Mistakes in naming flowers or fruits in the group are also punishable.

4. Laughing or talking out of turn is a crime.

Respectfully submitted,
MRS. T.P. MARCOLINO

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Kabukiran Lyrics

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Song Lyrics 1

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Song Lyrics 2

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Song Lyrics 3

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Song Lyrics 4

PART I | PART II | PART III | PART IV | PART V | PART VI

TRANSCRIPTION SOURCE:

Historical Data of the Municipality of Marikina, Province of Rizal, online at the National Library of the Philippines Digital Collections.
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